Showing posts with label fps. Show all posts
Showing posts with label fps. Show all posts

Saturday, April 28, 2012

Star Wars: Jedi Knight II: Jedi Outcast (Jewel Case) Review

Star Wars: Jedi Knight II: Jedi Outcast (Jewel Case)
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"Outcast" is the 3rd of the "Jedi Knight" PC games - or the 4th of the "Dark Forces" game, and the 1st of the series built using the "Quake III" engine. A sequel to `97's "Jedi Knight", "Outcast" reunites you with ex-Imperial Commando, ex-Rebel Mercenary Kyle Katarn. Now firmly working with the "New Republic" (established by the rebellion after their victory over the Empire), Katarn is also an ex-Jedi by the game's first mission. With Jan Ors, his lovely & trusty sidekick, Katarn infiltrates a stronghold belonging to holdout Imperial forces known as "The Remnant". What appears at first to be a routine battle with Remnant forces reveals signs of a larger and more ominous plot to create an army of Dark Jedi - a plan that includes an ambitious Imperial governor, an outcast of Luke Skywalker's Jedi academy, the Valley of the Jedi (from the last game), hundreds of evil - if inexperienced Jedi Knights - and a form of armor impervious to lightsabres. In confronting the plan, you'll travel to many locales both familiar and new to SW fans - from an Imperial prison to the Bespin cloud city of "Empire Strikes Back", from the "floating city" of Nar Shadaa to a Remnant base hidden in an asteroid belt; from the corridors of a huge Remnant battlecruiser to the Jedi Academy on Yavin 4 (last seen at the end of the first SW movie). The story is tight - you don't choose missions, the plot will direct you. Along the way, you'll encounter familiar SW characters like Luke Skywalker & Lando Calrissian. Cut-scenes (using the game-engine, and not the FMV of "Jedi Knight") drive the story. (Everybody hated the video scenes from "Jedi Knight" - everybody but me; compared to the second trilogy, the FMV scenes of "Jedi Knight" were pure SW gold.)
The game is intense - the handful of evil Jedi from "Jedi Knight" are replaced with hordes of "Reborn" here, many in that special armor; even stormtroopers - reliable blaster-fodder from the movies and the older games - are tougher than before. To get through the game's many levels will not infrequently require special puzzle-solving skills. Individual levels are very long, and the game itself may consume about a month's worth of late-night Jedi-frag sessions. (Comparable gameplay wrapped up "Voyager: Elite Force" - the "Star Trek" Quake3 game - in about a week.) Some challenges seem needless - with players being forced to re-play the same the moment because they couldn't handle simple things like walking a ledge or jumping. The game could also have done without sniping - where you're picked off by some distant shooter you'd never even know existed until after he'd killed you. Lastly, the story - while governing the game - isn't all that compelling. It's your basic One-Jedi-versus-many-evil-Jedi-and-Imperial-stormtroopers story - an afterthought guaranteed to have you prowling many corridors in search of power-ups.
The Quake3 engine is breathtaking - smoke/vapor and laser effects are beautiful, and the smooth animation means that saber duels are much closer to those in the movies than to the saber battles of "Jedi Knight". The game also excels in visualizing vast distances (like the insides of the huge Bespin ventilation shafts) and the sounds of distant characters, and different atmospheric settings - from the claustrophobic corridors of a starship, to the sweeping avenues of Bespin; the steamy jungles of Yavin 4 to the hallowed halls of the Massassi Temple.
The obvious question is whether you should get this game instead of "Jedi Academy" - the other SW/Quake3 game, or whether your owning that newer game obviates having to get this one. "Outcast" is more challenging than "Academy" in almost every way - tougher Jedi battles, longer levels, more of them, more tenacious AI, hard puzzles - resulting in many moments that have to be re-played as apparently insurmountable. Casual players will probably be turned off by "Outcast", and should stick with "Academy". Those who feel ready for something more than stormtroopers and jedi mind-tricks will be more than satisfied with "Outcast". Also, while I may just be jaded, I've yet to find a SW game that matches the experience I enjoyed playing "Jedi Knight" back in 1997.
MY FULLY ARMED AND OPERATIONAL BATTLE-STATION: a P4 running 2 GHz, with 512MB of RAM and a GeForce III card kept the force (and the action) flowing smoothly on my system. Though an old game, prospective buyers should check the LA website to make sure their graphics cards are supported. My original Savage card, ably handling "Elite Force" was hamstring by this game despite both using the same graphics engine.

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In the tradition of the multi-award-winning Star Wars: Jedi Knight, Star Wars: Jedi Knight 2, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.LucasArts is developing Jedi Outcast in partnership with Activision's critically acclaimed Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers, and the lightsaber in both single- and multiplayer modes. Jedi Outcast features expanded and enhanced use of the lightsaber, with new attack and defense moves. Tap into the powers of the Force, including jump, push, Jedi mind tricks, and more. Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, and blaster rifle to name but a few.
Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag.

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Wednesday, April 25, 2012

Star Wars Battlefront II Review

Star Wars Battlefront II
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Well these things have been said over and over so I will spare the you the repititious "this is the sequel to the best selling star wars game" stuff that everyone feels so necassary to include in their reviews.
Instead let us get down to this game itself and not the series history as I'm sure many of you are well aware of.
Battlefront 2 is an epic title from the explosive opening to the "oh whys it have to be over" finish. Any fan of the first game will undoubtebly love this game, especially on xbox. Seriously, what fan of BF1 wouldn't get excited over 4 player split screen. thats my favorite addition for sure as I have many Battlefront buddies. The fact you can now play as jedi and sith is a brilliant addition and it works great. I loved the Episode III game for its playable jedi and awesome lightsaber action. I gotta say though, BF2 does the whole jedi thing much better. Now I'm not raggin on ROTS, I gave it 5 stars. But really, the addition of lightsaber weilding characters is not just a cheap gimick. Its done very well. Space combat is another great addition to the BF universe. And although its recieved tons of hype, it doesnt need a whole lot of explaining. you fight in space battles now such as the ones from episode 3 and 5. Its all great and feels like rogue squadron did on the n64...awesome. There is a storyline but seriously Im more into the action than a storyline. For some this will seem to be a big plus, and justifiably so, the story is handled very nicley too.
Graphicly BF2 is all that it can be on the xbox...wonderful. I liked BF1's graphics alot, and these are so much better. All the new weapons, ships, planets, characters, their all here, in mass proportion. This is truly the complete Star Wars action game. You've got Naboo, Tatoinne, Coruscant, Utapu, Fellucia, Mustafar, Dahgoba, may more. Play as Boba and Jango Fett, Obi-Wan, Mace, Anakin, Vader, Yoda, many more, including the trechorous bothan spy. You must get this game if your a fan of Star Wars or just searching for a great action title.
I hope this review was helpful to you and I gaurentee if you like Star Wars you will love this game.

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Star Wars Battlefront II adds all-new space combat, playable Jedi characters, and never-before-seen environments straight out of Star Wars: Episode III Revenge of the Sith. Fans of the original Star Wars Battlefront will also enjoy an all-new single-player experience that takes players through an epic, story-based saga centering on Darth Vader's elite 501st Legion of Stormtroopers where every action the player takes impacts the battlefront and, ultimately, the fate of the Star Wars galaxy. The game features an all-new single-player experience that takes players through an epic, story-based saga where every action the player takes impacts the battlefront and, ultimately, the fate of the Star Wars galaxy. The sequel features improved flight control, complex space combat that allows players to board enemy capital ships and battle to take over flying command posts or sabotage the ship to be used against the other faction, increased total online player numbers, and memorable multiplayer encounters in 12 new locations.All-new classic trilogy locations including the Death Star interior, classic space battles and the fight aboard the Tantive IV, Princess Leia's blockade runner Online Play capable (monthly fee may be required)

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Tuesday, March 13, 2012

Star Wars Battlefront Review

Star Wars Battlefront
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I got the chance to get my hands on the full version, and I can easily say this is another quality game from LucasArts! Combine some of the best new first-person shooters with Rogue Squadron, and this is what you have here.
You get to play as either a Rebel or Imperial in various famous Star Wars locations from all the movies (and books/games too). There are different types of characters, from soldiers to snipers to special forces.
The first person controls are excellent, but I found flying the aircraft (eg: X-Wing, Tie) to be a little difficult with the mouse and keyboard, but you might get the hang of it after some practice.
You get to control various vehicles and ships too, such as X-Wings, Ties, Gunships, Speeder Bikes, AT-STs, and AT-ATs. Nothing beats driving an AT-AT in snowy Hoth bearing down on Rebel scum, watching them run as you pick them off. You feel the slowness and how heavy the AT-AT is as you drive it. On the other hand, you feel the pure speed of a speeder bike on Endor as the backgroud blurs while you fly through the forest. Great sense of speed there.
The graphics are very good. Not on the level of the newest such as Doom3, but are top notch. And you have the classic Star Wars sound effects and music tracks that are unforgetable.
If you are a Star Wars fan and a gamer, this won't disappoint.
No Ewoks were harmed in writing this review.

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Star Wars Battlefront gives you a chance to play a soldier during the wars in the Star Wars Galaxy. Battle for freedom or dominance, across 10 unique worlds. Use authentic Star Wars weapons and vehicles -- from X-Wings to snow speeders. Experience true online chaos, as you fight the great battles of the Star Wars universe! In Conquest Mode, players who capture planets will gain specific advantages over their rivals - adding to the strategic challengeExciting online play for up to 16 players

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Saturday, January 28, 2012

Star Wars Jedi Knight: Jedi Academy (Jewel Case) Review

Star Wars Jedi Knight: Jedi Academy (Jewel Case)
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I bought this game when it first came out. I thought it was an okay Star Wars FPS, but that some of the bosses were kind of hard to beat. Blasters and thermal detonators were iffy so I just flailed away with the lightsaber while mainly trying to run away. One of the big problems was that a regular mouse, even a wheel mouse did not have enough buttons to smoothly use the Force powers. It was similar to what I thought after seeing Episode IV and V: "What's the big deal with the Jedi Force powers and those light sabers? They have to be pretty close to use them so what good are they in a large scale fight?"
After watching Episode II I replayed it, but this time with a Logitech mouse with a ton of extra controls on it. Whoa! BIG difference. Now instead of stabbing blindly at F-keys I could control the Force powers and deploy them quickly and accurately. Then it was more like "Whoa, if the Jedi Knights could do *this* no wonder people/aliens thought twice before messing with them!".
At this point the game became interesting, especially after watching Episode III. Pay attention to what the enemy Force users and Kyle can do, because they will give you hints at what you can do. Note all the combo lightsaber attacks and their counters. At that point some enemies that were problems are no longer particularly significant.
Because you can select different Force powers as your character develops, it changes how you deal with each level and type of enemy. This means if you like the game you can keep replaying it and experimenting.
As far as good and bad Force powers go, note that Kyle says that it's not so much which powers you select but how you use them (so ignore Luke I guess). For example Kyle uses Force Lightning a lot.
As I type this I'm wondering if it might be possible to play all or most of the upper levels without using weapons at all. I may have to give it a try.
If you think you might want to replay it, be sure to save some of the higher levels where you have to make decisions about selecting specialized Force powers so you don't have replay the whole game if you don't want to.
Unfortunately increasing the single player difficulty decreases the rate at which your Force powers charge and your maximum shield charge instead of adding more enemies, etc. However, at one of the higher levels you get to make the big decision and if you choose the Dark Side you get to fight twice as many enemies.
Then there is a second aspect to the game. Playing single player using the Force Powers shows why the Jedi were so powerful in the movies. But if you didn't rely too much on Force Powers you now know how to fight with a light saber. Besides the basic moves, combo attacks, the counters there are also three combat styles and three diffent types of light sabers. This means there are a LOT of combinations. If you've learned those, go on-line and try your new skills against other Jedi Academy players. I haven't looked recently so I don't know how many servers and on-line players are out there (due to the game's age).
It's an old game so it's hardware requirements are not too demanding compared to 2006 titles. But in my opinion the game play and chance to play as a Jedi Knight make it a fun game even today. For ten bucks I think it's a deal.

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The moment has come to seize power and spark arevolutionProduct InformationThe latest installment of the highly acclaimed Jedi Knight series. Star WarsJedi Knight: Jedi Academy allows players to immerse themselves in the classicStar Wars universe as they take on the role of a student eager to learn the waysof the Force from Master Luke Skywalker. Players will interact with famousclassic Star Wars locations and characters while facing the ultimate choice:fight for good and freedom in the light side or follow the path of power andevil to the dark side.Product FeaturesPlayers can create their own characters by defining variouscharacteristics such as species gender clothing and physical attributesallowing for a more personal experience before entering the academy to learnthe powers - and dangers - of the Force.Construct your own lightsaber from handle to blade color. Utilize two ifyou prefer or try the ultimate dual-bladed lightsaber made famous by DarthMaul.Unique tiered level selection allows players to choose their adventure andthe missions they take based on the skills they need to become the ultimateJedi Knight.Additional multiplayer modes add depth to the Dark Forces/Jedi Knightlegacy. Players can partake in a variety of unique modes.New vehicles weapons and Star Wars environments enhance players Star Warsexperience.Minimum RequirementsWindows 98 98SE Me 2000 XP100% DirectX 9.0a compatible computer requiredPentium III or Athlon class 450MHz or faster CPU required128MB of RAM required (recommended: 256MB)32MB OpenGL 1.4 compatible PCI or AGP 3D Hardware Accelerator cardrequired16-bit DirectX 9.0a compatible sound card requiredQuad Speed IDE or SCSI CD-ROM requiredKeyboard and Mouse required. Joysticks supportedMicrosoft DirectX 9.0a is included on this CDMultiplayer RequirmentsCPU Pentium III or Athlon class 450MHz or faster CPU requiredPentium

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Sunday, January 22, 2012

Star Wars Jedi Knight 2: Jedi Outcast Review

Star Wars Jedi Knight 2: Jedi Outcast
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First a small gripe: I truly wish LucasArts would release more Star Wars games like "Jedi Knight II: Jedi Outcast". Due to the lack of recent releases, I fear they've sold out to console game systems like Dreamcast and Playstation. My hope is they will return to the PC market and start churning out more games like this, which, well, kicked the Tabasco sauce out of any console Star Wars game in recent memory.
Simply put, the game is awesome. It's the first Star Wars game where the lightsaber is truly the most powerful weapon, provided its mixed with a few good force powers. Without a doubt the original JK and "Mysteries of the Sith" are both five star games, but the lightsabers were weak at best and downright useless at worst, except for the few times you had to use them to defeat other saber wielding opponents. I mean, in the original JK you had to face your enemy dead on to block a projectile. You couldn't throw your saber, couldn't jump three feet without pushing two buttons at once, and the moves you had.....slash, slash, buck-up, slash. That's pretty much it. In "Jedi Knight II: Jedi Outcast" you utilize more of the Episode I fighting style. In other words, you're flying all over the place (flipping, rolling, jumping 30 yards sideways, running up the walls) and not just standing there hoping your enemy will come close enough to hit. By the end of the game you have some truly impression abilities. You can throw your saber at will, throw your enemies at will, and jump 40 feet in the air at will. The gameplay is the best I've seen in a long time - great replay value.
I know some reviewers have complained about the difficulty level, and they're absolutely correct to complain. Even on easy the game is anything but. It's not just difficult puzzles or levels, either. Some places are difficult to get past just because of the enemies. On top of that the game does have it's fair share of frustrating puzzles. To solve these you can either buy the strategy guide (I wouldn't suggest spending the money, unless you want multiplayer tips) or search for an online walkthrough. There are plenty of them out there. That's what I did on more than one occasion, and that alleviated some of the frustration. Still, it took me two weeks to beat, playing on average an hour a day. The difficulty makes it fun, though, in a way, since the game's not over before you've even taken the shrink wrap off the box.
All in all, a must for fans of the original JK and first-person shooters in general. A definite Game of the Year contender.

Click Here to see more reviews about: Star Wars Jedi Knight 2: Jedi Outcast

In the tradition of the multi-award-winning Star Wars: Jedi Knight, Star Wars: Jedi Knight 2, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.
LucasArts is developing Jedi Outcast in partnership with Activision's critically acclaimed Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers, and the lightsaber in both single- and multiplayer modes. Jedi Outcast features expanded and enhanced use of the lightsaber, with new attack and defense moves. Tap into the powers of the Force, including jump, push, Jedi mind tricks, and more. Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, and blaster rifle to name but a few.
Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag.

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Friday, January 6, 2012

Star Wars Republic Commando Review

Star Wars Republic Commando
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I bought this yesterday (3-1-05) the day it came out and have the honor it looks...to write the first real review of the game.
First, I have not yet finished the game, but after an evening of play I have enough impressions to provide some pretty solid feedback.
Republic commando takes a fresh look at the Star Wars universe and tones down the lighting and (finally!) adds some wit. Rather than describe the game again I'll give you my impressions on gameplay environment, and features I found good and bad.
Gameplay:
The controls take a little getting used to, but after about an hour or so they feel pretty natural. weapons are changed through use of the D-pad. Orders are issued to your commandos through the D-pad as well, but with the addition of the 'A' button being held. I found issuing orders to be fairly intuitive and easy to do. I found the commandos to occaisionally disregard my "undo" commands in order to get them to leave their sniping perch or the turret they were manning. This was rare though and although slightly annoying, easy to overlook.
Shooting is pretty standard. THe default look sensitivity is just about right for my style...true FPS players will probably ramp the sensitivity up a bit, but find that it's a steeper scale than say Halo 2. My only gripe with game play during the "campaign" mode is that they dump you immediately into the "geonosis" encounter (think of the end of Episode II) and with little to no time to get used to these controls you must shoot down flying (and rather agile) geonoshans. THis was a fairly steep learning curve, but not insurmountable.
Environment:
Gorgeous visuals. I can't say enough about that. The only "environmental" inconsistency that bugs me occaisionally is that the commandos are all clones...but they all have very different voices. In some respect I get WHY this is...the commandos all have very distinct personalities (except the one named FIXER...I have trouble figuring out what makes him unique) and the variety of voices helps in that distinction.
The AI responds intelligently and isn't over the top. And so far the environment has seemed dynamic enough to provide intense moments where you wonder where the next "baddie" may pop out, and then shifts into the natural FPS Chaos quite nicely. The fragility of your own health and those of the commandos requires you to keep them involved throughout the game, and that makes the game more cohesive for the feel they were going to. The "On-air" chatter that the commandos keep up is entertaining as well.
Features, Pros and Cons:
Pros: I like the use of the bacta healing stations that are interspersed through the environments. THis makes a nice departure from the "instant use" med kit. But better than this I like the ability to issue orders while on your death bed. If the bad guys kill you, the action doesn't stop. A menu pops up on your reddish blurry screen allowing you to tell the commandos 1. Keep going with current orders, 2. Stop what you're doing and revive me or 3. Load a previously saved game. In one instance I was able to allow the commandos to complete a level objective before they came to revive me...and then continue where I left off. This was cool. If your other commandos drop...you have the option of reviving them as well.
Another Pro is the dramatic difference in 'bad guy' units. Standard droids are as flimsy and weak as they are portrayed in the movie. The Droidica (rolly droids) are just as scary when they pop open and unleash a hail of gunfire. THe Super battle droids are as tough and imposing as they seemed in the movie and more than once I foundmyself wondering if perhaps a Jedi Lightsaber intervention might not be a bit more helpful in taking these guys down.
Then the genoshans who fly enter the picture...drawing a bead and successfully shooting a fast moving flying ..."stick bug" is HARD! but not harder than it has to be.
Cons:
Occaisionally I find myself managing the behavior of my commandos more than I'm actually working with them as a unit leader. My own shooting can contribute but when the commandos are not on the "same page" this can be a little frustrating. Over the course of the evening I developed an idea of when to apply a "move to waypoint and defend it" option vs. the "search the room and destroy the bad guys" option...one is more tightly controlled than the other....the search and destroy option will result in (once a room is clear of enemies) the commandos moving on when perhaps they shouldn't...instead perhaps they should heal up any health they're missing and THEN move on.
Also, one bug that I've had occur is the a commando getting "stuck". He could not move to join the unit and was simply stuck in one place. After experimenting by trying to kill and revive him and also by issuing other orders to him (or the squad) I moved on without him and fortunately made it through the level. It's only happened once, but I'm certainly leary for a second occurance.
One last 'Con': is that I didn't detect the possibility of a cooperative mode in the multiplayer options. I haven't checked in detail, but I find that playing the squad based games in co-op mode to be fairly entertaining with friends...and takes the pressure off of those who want to play but not necessarily competitively all the time.
Hope this was helpful

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Chaos has erupted throughout the galaxy. You ve been chosen to lead a team of elite Republic commandosstraight into harm s way. You ll have no time for setting up complicated commands and maneuvers. At your fingertips is one touch control of the most lethal weapon in the galaxy your squad. The only backup you have is each other. There is no room for error or fear. You ll need all your skills and training. You are considered the very best. Now prove it.FEATURES: Innovative squad-based action featuring an intuitive and straight forwardOne Touch Squad Controlsystem. You are the elite-of-the-elite in the uncompromising world of the Star Wars military. As a special squad unitin the Republic's Clone Army you'll engage in fierce firefights and intense action. Take a sneak peek at Star Wars: Episode III content including key locations new enemies including General Grievous and more. Embark on over a dozen single player missions that take you through a wide variety of military objectives. Encounter highly intelligent and varied enemies both new and original to the Star Wars universe. Explore unique alien locations including: the hostile planet of Geonosis the interior of a Separatist battle-ship a disabled Republic assault ship and the Wookiee homeworld of Kashyyyk.MULTIPLAYER FEATURES: Out of the box Internet play with up to 16 players online or via Xbox Live. Multiplayer modes include Deathmatch Team Deathmatch and Capture the Flag. Voice Communication enabled. Both multiplayer split screen and System Link capability for Xbox.Format: XBOX Genre:SPORTS/GAMES Rating:T - Teen UPC:023272325756 Manufacturer No:32575

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Sunday, December 4, 2011

Star Wars Republic Commando Review

Star Wars Republic Commando
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Republic Commando is a fun, albeit short, game. When I heard it was being developed, I really wasn't interested -- the premise didn't enthuse me. But after trying the demo, I was very impressed. The squad-based play is simple, but effective, and the AI is very well done. Aside from a few instances where I thought the AI should be behaving differently, your computer-controlled squadmates are very capable and realistic for non-human players. In fact, during the few sequences in the game in which you are seperated from them, I felt...alone. The lack of their presence was really felt in the flow of the game. Very well done. The gameplay is fast paced and exciting (though a bit short), the voice acting is superb, and I was surprised by how long into the game I was before dialog from the squadmates repeated -- there's enough of it that you'll play awhile before hearing a line repeated. There's also a fair amount of humor in the game. And the characters of your squadmates are also well done -- they each have a distinct personallity, which makes the game more enjoyable. I finished the game tonight and am ready to start playing through it again. A lot of fun.

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The Squad Is Your WeaponProduct InformationStar Wars Republic Commando is a squad-based first person shooter that lets youexplore the elite world of the Star Wars military. Leading a 4-man squad ofRepublic Commandos your missions take you deep behind enemy lines on over 14intense and challenging levels through three different campaigns where you willface more than ten brutal enemies. You will have more than a dozen deadlyweapons at your disposal but none more lethal than your squad. Product FeaturesInnovative Squad Control SystemA simple touch of one button easily controls your squad to perform complex commands and strategic maneuvers.Battle relentless enemiesChoose from a dozen weaponsBattle a variety of highly intelligent and deadly enemies - from brutalTrandoshan mercenaries to the flying insectoid warriors of Genosis.Windows RequirementsWindows 2000 XP100% DirectX 9.0c compatible computerIntel Pentium III or AMD Athlon 1.0 GHz or faster required256 MB of RAM or higher required2.0 GB of free hard Drive space required (500 MB of free space available after installation is recommended)64 MB 3D Graphics Card with Vertex Shader and Pixel Shader capability100% DirectX 9.0c compatible Audio Device requiredDVD-ROM requiredKeyboard requiredMouse requiredMicrosoft DirectX 9.0c is included on the CDNote: DirectX may require the latest drivers for your particular hardwareMultiplayer Support: Supports up to 8 playersDedicated Server: Supports up to 16 playersDedicated Server: 2.4 GHz or faster CPU with a DSL Cable or faster connection recommendedInternet

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Tuesday, October 18, 2011

Green Day: Rock Band Review

Green Day: Rock Band
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I probably play Rock Band more than any other game in my library. That said, I put in countless hours on RB1, RB2, Beatles RB, RB Lego along with tons of DC and the AC/DC Pack.
I think a fair assessment of GD: RB would be to compare it to Beatles: Rock Band since it is similar in that its really a hybrid new game/expansion pack of sorts.
Here are the things you can expect from the game -
1. Similar to Beatles: RB, you get pretty comprehensive library of songs in Green Day's lineup. I would say it is more comprehensive than Beatles only because GD doesn't have a huge library of songs vs the Beatles. As a result, you'll find all the hit songs from the band, spanning from their early career to the most recent album. If you like GD, you will be happy with the songlist.
2. On the "Plus" version of GD: RB - you will also get 2 codes - one to download the recent song pack of 6 songs from their 21st century breakdown album and another to allow you to export your tracks to Rock Band 2 so that you can play their songs on RB2, similar to the AC/DC expansion pack released awhile back. If you play RB2 often, I would strongly urge you to consider purchasing this version of GD: RB since you can mix and match songs from your existing library (which, like mine, can expand to as much as songs from RB1, RB2, RB Lego, AD/DC and your existing DLC as well). This is also great since on Beatles: RB you can not export those songs over to RB2 so this alone is a great reason to consider buying the plus version of GD: RB
3. The interface of GD: RB is like a hybrid of RB2 and Beatles RB. It has the color scheme of the standard RB games (Green, Red, Yellow, Blue, Orange buttons - unlike the pastel colors featured in Beatles: RB) but it also incorporates the harmony system featured in Beatles RB which allows you to have up to 3 singers singing in 3 separate vocal tracks. Word is Rock Band 3 will also feature this system, so in many was GD: RB offers an early look at what you might expect in the future.
4. The graphics of GD: RB are decent. More often than not you'll probably be too busy to notice since you'll be glued to the instrument line that you're following at the moment. But I can safely say that the animations and characters are rendered nicely. Similar to Beatles: RB, GD: RB also features the band in different venues and styles depending on when each song was released during the band's career.
5. Like other RB games, GD: RB features a career mode, along with a quickplay mode that allows you to play solo or with other players locally or online on xbox live. After putting in 6 hours yesterday, I noticed no lag or issues with online gameplay. The calibration process is easy, and you can be ready to rock within minutes of loading up the game.
- Bottom line, if you're a rock band fan, you probably bought this game already and chances are you will love it. If you're not familiar with rock band but want to give this game a shot, I think it is a very good choice, especially if you're a big Green Day fan. The good comprehensive setlist is a nice draw, and getting the bonus songs and export code for RB2 is definitely a great reason for getting this particular version of the game.

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Feel the rush of adrenaline as you take the stage as multi-platinum, Grammy Award-winning group Green Day. Hear the roar of the crowd as you start your set with your band — vocals, guitar, bass and drums coming together to rock this venue. You're bringing your awesome rock-and-roll fantasy to life.


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Monday, July 4, 2011

Saitek P2600 Rumble Pad PC Game Controller Review

Saitek P2600 Rumble Pad PC Game Controller
Average Reviews:

(More customer reviews)
I've enjoyed using Saitek gamepads for awhile now due to their useful programmability combined with having a decent number of buttons. This model appears to have two more buttons than the P2500 (the 2500 and other similar models to it only had two shoulder buttons) but it actually has the same number since the two joysticks don't have the click-in-the-joystick-buttons. Mind you, the joysticks click in as if they were buttons, but they don't actually do anything. This makes the gamepad slightly less useful to me as I often set one of the joysticks to the mouse, and the built-in button as the mouse click. Using another button for the mouse click makes selecting things in various games a bit awkward and not as fast.
The odd thing is, that according to their website the P990 and P2600 Wireless which use the same 4-shoulder-button model also apparently have working joystick buttons. As the rumble feature isn't particularly useful, IMO, and Wireless controllers have their own set of problems, I'd suggest tracking down a P990 instead.

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The Saitek P2600 Rumble Pad has high quality, varied rumble forces, so gamers feel closer to the action. You can instantly configure your pad's controls to the perfect set-up for first person shooter (FPS) games with a single button press. It features ergonomic controls with soft-touch handles that increase both grip and comfort in your hands.

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Tuesday, June 14, 2011

Star Wars Battlefront Review

Star Wars Battlefront
Average Reviews:

(More customer reviews)
First off, I would like to say that if you have any doubts about this game..buy the Star Wars Trilogy DVD collection because it comes with a free demo of SW:Battlefront. Let me just say that this game is probably the most incredible game I have ever played for the xbox (except KOTOR). In Battlegrounds you can re-live all of the battles of any of the movies! There are a ton of planets that you can journey to to fight your enemy. Theses planets are: Hoth, Tatooine, Endor, Yavin 4, Kashyyyk (Wookie homeworld, also in KOTOR),Bespin (cloud city), Naboo, Kamino, and others.
Now for the units.. It took me about 25 minutes before I could actually decide what unit I wanted to be. The choices are vast in numbers and all have tons of advantages in their own ways. I wound up picking the Republic Pilot, because I loved flying. My second choice, however, would have been the Republic Sharpshooter. The Classes are: Alliance, Republic, Separatists, or the Empire. The Units for each Class vary greatly, and each one is unique!
There is a single player on this games, and you can go head to head, or do conquer missions. The SP is a good idea to play at first just to get used to the controls and the surroundings at first. However, if you have Xbox Live, things just got better. You thought that you had a lot of choices with the units...well, that is nothing compared to what you can do on Live! You can play your favorite battles with up to 16 other players and customize everything you want. You can chat with your allies or taunt your enemies throught the live communicator.
PROS:
- Excellent graphics
- tons of worlds to choose from
- Tons of units, and space ships available
- Excellent depiction of the battles that took place in the movies
CONS:
- None (except if you dont have Xbox Live...get it...this game might not be totally meant for Live....but the best battles are fought over Live and you are missing out without it!)
Overall..GREAT GAME one of the best from Lucasarts yet!

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Star Wars Battlefront gives you a chance to play a soldier during the wars in the Star Wars Galaxy. Battle for freedom or dominance, across 10 unique worlds. Use authentic Star Wars weapons and vehicles -- from X-Wings to snow speeders. Experience true online chaos, as you fight the great battles of the Star Wars universe! In Conquest Mode, players who capture planets will gain specific advantages over their rivals - adding to the strategic challengeExciting online play for up to 16 players

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